Chapter 7/10 Normal route card

The route card shows Chapter 7/10 and its Chinese region label. The Bestiary classifies this entry in Drowned Cathedral. Browse other entries in the [monster catalog] or the [Bosses hub].

Player gameplay capture — Chapter 7 route · Gameplay source · Checked · Capture dated 2026-10-15; exact game build unknown.

The capture shows Normal difficulty, Chapter 7/10, the Chinese route label 溺水大教堂 and boss title THE TOLLING BELL; the Bestiary area mapping is not confirmed.

What the battle opening displays

The existing battle-opening screenshot remains a separate encounter sample. The Bestiary base stats below are not a replacement for that live level/HP reading. The [Bosses hub] now groups this entry under Drowned Cathedral.

Player gameplay capture — Chapter 7 opening · Gameplay source · Checked · Capture dated 2026-10-15; exact game build unknown.

The clear battle opening shows THE TOLLING BELL, level 50 and 6,563/6,563 HP; one encounter sample only.

Pixel Lineage battle opening names THE TOLLING BELL and shows level 50 with 6,563/6,563 HP
Chapter 7 boss battle opening

What these captures do not establish

The archived captures do not establish a complete combat sequence, exact game build or a fixed live HP formula. Nightmare Guard wording is an encyclopedia instruction; Torment details appear only where a drop row names them.

The Tolling Bell: Bestiary stats

The Tolling Bell is listed in Drowned Cathedral as a boss. Its Bestiary base panel shows level 35+, 1250 HP, attack 94, Magic (UI label: Magnetism) 84, defense 56 and speed 10. This entry is part of Chapter 7/10. Find this entry in the Bosses hub.

Base encyclopedia panel values. Keep these separate from live combat-scaled level and HP.
Bestiary fieldDisplayed value
Level35+
HP1250
Attack94
Magic (UI label: Magnetism)84
Defense56
Speed10

Resistances and move labels

Only the resistance lines and move labels visible in the Bestiary are listed. A Nightmare Guard warning is an encyclopedia instruction, not a verified combat result.

Listed resistance / weakness
Shadow weak 30%
Chinese labels remain marked where the English name is not shown.
Move label as shownNightmare instruction
Bellrope DragNightmare: can’t dodge; guard it (Bestiary prompt)
Drowned HymnNo Nightmare Guard prompt shown

Normal, Hard and Nightmare drops

The per-kill opportunity belongs to the specific drop row. A random equipment component chance and a separate rarity pool are different measurements; the source record here transcribes the item row only.

For the Potion rewards shown here, see the Potions guide for use details.

Chance and quantity are transcribed as displayed. “Same as Normal” appears only where the capture record marks an unchanged difficulty field under the user-confirmed rule. A dash, absent row or truncated field is never converted to zero.
Drop rowNormalHardNightmareVisible note / condition
Potionx2–4 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)—
Cursed Essencex4–7 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)Chinese UI label
Material (label uncertain)x3–5 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)Name unresolved
The Final Toll6.0%7.2%8.4%Unique reward
Mythic set-piece pool8%10%12%Any Mythic set piece
20% SecretNot shownNot shownNot shown—
5% in TormentNot shownNot shownNot shown—

Evidence limits

The exact game build and a complete Torment panel were not captured. A Torment value appears only when the row itself names that condition. This page does not establish spawn rates, farming time, a combat formula or a tested strategy.