Start your Pixel Lineage beginner guide here

The castle is the starting hub. In the supplied screenshots, the large departure button sits at the bottom right; the same action is called Set Out in the English tutorial. OyO recommends the starting area on Normal at 1:50–2:01. That is a learning recommendation, rather than a requirement to select a particular difficulty.

You can see Solo and Multiplayer choices in Radex Tips’ opening footage. Pick the mode that matches how you intend to play. This first-run guide follows the supplied solo Warrior screenshots; it does not assume that every class uses the same attack input.

Learn the attack prompt before pushing farther

For a Warrior attack, the reviewed footage shows BLADE FOCUS with the instruction to stop the blade in the gold zone using SPACE / CLICK. Read the on-screen prompt when it appears. Do not substitute movement keys for that timing input.

Choose the next route by its trade-off

Between encounters, the run shows route cards with event descriptions and danger and reward stars. Read the actual event text: a star rating is a preview, not a promised amount of loot. The supplied first-land route screen offers a mystery event, a red-stone event and a trainer encounter.

The red-stone result is a concrete example of a trade-off. Its option offers gold and Focus for the next battle at a health cost. The captured outcome reports −20% health and +40 gold, with Focus for the next fight. These are values from that event in one run; they are not a universal reward table.

Another captured event, a wandering alchemist, ends with +1 potion. Different events need different decisions. If your health is low, compare the stated cost with your remaining health before accepting a sacrifice; this is a conservative recommendation based on the visible cost.

Three Pixel Lineage route cards previewing events, danger stars and reward stars
First-land route choices

Chinese-client route cards show different event previews. Danger and reward stars do not promise an exact outcome.

Open full-resolution image · Player-supplied capture · Source / open if playback fails
Pixel Lineage red-stone event result showing a health cost, gold reward and Focus for the next battle
A health-for-reward event result

One captured result reports −20% health, +40 gold and Focus for the next battle.

Open full-resolution image · Player-supplied capture · Source / open if playback fails

Recognize your first boss milestone

The supplied sequence includes a crowned blue slime, followed by a boss-defeated reward screen. That screen lists gold, experience, knowledge, a level-up with attribute points, pet experience and individual loot cards. It is a useful signal that the encounter has finished.

The values and items in the image are one player’s rewards. They do not prove guaranteed drops or a best farming route. Continue from the result panel and inspect the items you actually received.

Pixel Lineage boss-defeated screen with currency, experience, pet experience and individual loot cards
A boss-defeated reward screen

One run’s rewards include currency, experience, pet XP and loot cards. They are not guaranteed drops.

Open full-resolution image · Player-supplied capture · Source / open if playback fails

Inspect what you found before the next run

Open Gear and select an item to read its slot, bonuses and restrictions. In the supplied inventory screenshot, equipped items carry an E marker, and occupied slots appear beside the character portrait. Use those visible markers to check your own loadout.

A later screenshot shows a dungeon key with a detailed tooltip. Read its destination and entry conditions before using it. For ordinary progression travel, the Ancient Portal has a different purpose.

Sources and the first-run scope

This route uses the supplied Chinese-client gameplay screenshots reviewed on 13 October 2026 and the English tutorials linked below. Screenshot captions translate the visible interface; exact English event names and the recorded game build are not confirmed.

Class rankings, death and item-loss rules, current codes, and a complete class-evolution route need separate evidence. They are outside this first-run guide.