Quick Guide
- Starting grassland · Elite · Level 3+
- Lucky Rabbit Foot (translated): Normal 1.2%, Hard 1.4%, Nightmare 1.7%
Goblin is a elite in Starting grassland, listed at level 3+ with 96 HP in the supplied encyclopedia. The encyclopedia describes an ambusher that uses stolen steel, blinding dust and improvised knives. The move list includes STEAL, but these screenshots do not show what it steals or how much.
On this page
- Area
- Starting grassland
- Type
- Elite
Goblin stats and area
The first seven entries belong to the grassland section labeled 太阳草地荒野 in the localized interface. These are encyclopedia values, not measurements from a combat encounter. The level label has a plus sign; it is not presented here as a player unlock requirement.
| Stat | Displayed value |
|---|---|
| Level | 3+ |
| HP | 96 |
| Attack | 17 |
| Magic | 7 |
| Defense | 10 |
| Speed | 17 |

Resistances and weaknesses
Choose attacks with the displayed weaknesses in mind. Positive values and WEAK labels below are transcribed as shown; the screenshots do not establish the damage formula. Omitted elements are unshown, rather than assumed to have zero resistance.
| Type | Displayed modifier |
|---|---|
| Magic | Weak 5% |
| Fire | Weak 5% |
Moves and encounter notes
The encyclopedia describes an ambusher that uses stolen steel, blinding dust and improvised knives. The move list includes STEAL, but these screenshots do not show what it steals or how much.
The move list preserves the on-screen labels, including localized names where the English name is not visible. Attack damage, timing windows and status durations are not established by this encyclopedia view.
| Move label |
|---|
| RUSTY SHIV |
| CHEAP SHOT |
| STEAL |
Normal drops and rewards
The reward panel lists about 18 gold and about 52 XP per kill. Gold is described as scaling with level and difficulty. Drop chances are per hero, per kill; they are displayed probabilities, not a guarantee from a fixed number of kills. For a boss reward comparison, check the Slime King material and special-equipment drops. Check how potions restore HP before using these drops in combat.
| Drop | Quantity / detail | Chance |
|---|---|---|
| Potion | 1 | 15% |
| Recycled metal (translated) | 1–2 | 80% |
| Bone fragment (translated) | 1 | 45% |
| Steel dagger blueprint (translated) | 1 | 8% |
| Bone sword blueprint (translated) | 1 | 8% |
| Random island gear | 1 roll | 50% |
| Island unique | Chance |
|---|---|
| Lucky Rabbit Foot (translated) | 1.2% |

Hard drops and gear rarity
Lucky Rabbit Foot (translated) is shown at 1.4% on Hard. The random gear drop chance stays at 50% in the supplied panels.
| Difficulty | Lucky Rabbit Foot (translated) | Rarity within island gear pool |
|---|---|---|
| Normal | 1.2% | Common 70% · Uncommon 25% · Rare 5.0% |
| Hard | 1.4% | Common 67% · Uncommon 27% · Rare 6.1% |
| Nightmare | 1.7% | Common 63% · Uncommon 30% · Rare 7.3% |

Nightmare drops and special conditions
The Nightmare panel shows Lucky Rabbit Foot (translated) at 1.7%. An island unique is described as available from any enemy in that area; this does not imply equal rates across all enemies.

Check the encyclopedia in your own run
Open the encyclopedia from the castle menu, select the monster in its area group, and choose Normal, Hard or Nightmare above the panel. Scroll through the full drop list. Beating a foe with any hero fills its entry; the supplied view says 10 of 83 foes discovered, so this eight-page section is not a complete enemy roster.
Source scope: screenshots supplied on 14 October 2026; actual capture date and game build are unknown. Values are transcribed from the selected encyclopedia views. Enemy stats remain visually unchanged across supplied difficulty tabs; this does not prove combat scaling is absent.
Frequently Asked Questions
Is Goblin a guaranteed source of the island unique?
No. Its displayed chances are 1.2% on Normal, 1.4% on Hard and 1.7% on Nightmare.
Sources
Reviewed:
User encyclopedia captures; actual capture date/build unknown