Ancient Sentinel: direct Bestiary answer

Ancient Sentinel is listed in Moonrise as a Boss. The Bestiary base panel shows level 12+, 330 HP, attack 28, Magic 31, defense 25 and speed 12.

Find this entry in the Bosses hub.

Base encyclopedia panel values; not combat-scaled live samples.
Bestiary fieldDisplayed value
Level12+
HP330
Attack28
Magic (UI: 磁力)31
Defense25
Speed12

Resistances, weaknesses and move labels

Only resistance lines shown in the Bestiary are listed; an absent line is not treated as 0%. Move names are kept in the captured UI language.

Listed resistance / weakness
ARMOR +15%
MAGIC WEAK 15%
FIRE +10%
FROST WEAK 10%
NATURE +30%
The Guard wording is an encyclopedia instruction, not a recorded dodge or Guard test result.
Move label as shownDifficulty instruction
PRISM BLASTBestiary prompt: Nightmare can’t dodge — guard it
哨兵之刃 (Chinese UI text; English name not shown)No Nightmare Guard prompt shown for this move
LOCKDOWNNo Nightmare Guard prompt shown for this move

Normal, Hard and Nightmare drops

The item chance is distinct from any rarity roll shown for random gear. A row may show quantity without a guaranteed reward; special forms and difficulty-only conditions stay attached to their own item.

For the Potion rewards shown here, see the Potions guide for use details.

Each chance is the per-hero, per-kill opportunity shown in the Bestiary. Approximate Gold/XP are interface estimates, not guaranteed currency received. If a difficulty capture did not show a changed cell, the Normal value is inherited only when the Normal screenshot already shows that exact row and the user-confirmed capture rule applies. A dash, missing row, or truncated text is not converted to zero.
Item (UI label)CategoryNormal qty / estimateNormal chanceHard qty / estimateHard chanceNightmare qty / estimateNightmare chanceSpecial condition
黄金奖励about 90Not displayedabout 90 (same as Normal; user-confirmed capture rule)Not displayedabout 90 (same as Normal; user-confirmed capture rule)Not displayed黄金行注明随等级和难度提升而增长;显示约数不是本次实得奖励。
XP奖励about 230Not displayedabout 230 (same as Normal; user-confirmed capture rule)Not displayedabout 230 (same as Normal; user-confirmed capture rule)Not displayed界面 about 约数。
Potion奖励1-265%1-2 (same as Normal; user-confirmed capture rule)65% (same as Normal; user-confirmed capture rule)1-2 (same as Normal; user-confirmed capture rule)65% (same as Normal; user-confirmed capture rule)数量按UI:1-2
符文石碎片材料2-480%2-4 (same as Normal; user-confirmed capture rule)80% (same as Normal; user-confirmed capture rule)2-4 (same as Normal; user-confirmed capture rule)80% (same as Normal; user-confirmed capture rule)No extra condition shown
骷髅法杖蓝图蓝图(界面归入材料)112%1 (same as Normal; user-confirmed capture rule)12% (same as Normal; user-confirmed capture rule)1 (same as Normal; user-confirmed capture rule)12% (same as Normal; user-confirmed capture rule)No extra condition shown
英雄之剑蓝图蓝图(界面归入材料)Not displayed12%Not displayed12% (same as Normal; user-confirmed capture rule)Not displayed12% (same as Normal; user-confirmed capture rule)No extra condition shown
随机装备部件装备Not displayed100%Not displayed100% (same as Normal; user-confirmed capture rule)Not displayed100% (same as Normal; user-confirmed capture rule)数量未明确显示;概率和装备池分开。
月光项圈地区独特Not displayed2.0%Not displayed2.4%Not displayed2.8%Area-unique row; any enemy in this land wording is kept as shown; 界面:这片土地独一无二(这里的任何敌人);各敌人概率按本条记录。
Sentinel Eye标志装备Not displayed35%Not displayed35%Not displayed35%Epic, 8.0% Legendary;35%为物品行概率,8.0%为稀有度说明。
棱镜核心独特Not displayed6.0%Not displayed7.2%Not displayed8.4%25% Legendary, else Epic;不与行概率相加。
哨兵棱镜NIGHTMARE + TORMENTNot displayedNot displayedNot displayedNot displayedNot displayed12%Special difficulty/form row; “—” is not zero; 当前标签显示 —;说明 NIGHTMARE 12%, TORMENT 5.0% · enraged form;—不是0%。; enraged form, always Secret · 5.0% in Torment
Mythic winged armor神话级Not displayed4.0%Not displayed5.0%Not displayed6.0%any mythic set piece · 20% Secret · 5.0% in Torment;不把20% Secret当总掉率。

Random equipment rarity pool

This pool applies after the separate random-equipment item chance. Any label or percentage cut off at the edge of the screenshot remains unknown.

Equipment rarity odds are a separate pool from the equipment-item drop chance. Percentages are transcribed as displayed; rounded values are not forced to sum to 100%.
Rarity labelNormalHardNightmareEvidence / limit
Common15%15% (same as Normal)15% (same as Normal)Rounded interface values; an omitted or ellipsized rarity is unknown, not zero.
Uncommon38%38% (same as Normal)38% (same as Normal)Rounded interface values; an omitted or ellipsized rarity is unknown, not zero.
Rare32%32% (same as Normal)32% (same as Normal)Rounded interface values; an omitted or ellipsized rarity is unknown, not zero.
Epic14%14% (same as Normal)14% (same as Normal)Rounded interface values; an omitted or ellipsized rarity is unknown, not zero.
Legendary1.5%1.5% (same as Normal)1.5% (same as Normal)Rounded interface values; an omitted or ellipsized rarity is unknown, not zero.

Captured route and battle opening

One separate Normal route screen places Ancient Sentinel at Chapter 4/10 in Moonrise; it also shows Journey 13/14. A later battle opening shows level 49 and 3,723/3,723 HP, but that screenshot does not identify its difficulty.

The opening frame shows the player at 528/862 HP and EN 2/12 with Attack, Skills, Scrolls and Guard available. No move outcome, Guard result, defeat or reward is established by these five live screenshots.