Granite Colossus is a miniboss in Moonrise; the Bestiary lists level 11+ and 420 HP. This page transcribes its move labels and difficulty drops. Gold/XP are approximate interface values, and a Nightmare Guard prompt is an encyclopedia instruction rather than a verified fight result.
Quick Guide
- Area: Moonrise; type: Miniboss.
- Base Bestiary panel: level 11+, 420 HP.
- Compare each item’s quantity and per-kill chance across Normal, Hard and Nightmare.
- Read rare-form notes separately; a Bestiary Guard prompt is not a tested combat result.

On this page
- Bestiary area
- Moonrise
- Bestiary type
- Miniboss
- Bestiary level
- 11+
- Bestiary HP
- 420
Granite Colossus: direct Bestiary answer
Granite Colossus is listed in Moonrise as a Miniboss. The Bestiary base panel shows level 11+, 420 HP, attack 30, Magic 10, defense 30 and speed 5.
Find this entry in the Bosses hub.
| Bestiary field | Displayed value |
|---|---|
| Level | 11+ |
| HP | 420 |
| Attack | 30 |
| Magic (UI: 磁力) | 10 |
| Defense | 30 |
| Speed | 5 |
Resistances, weaknesses and move labels
Only resistance lines shown in the Bestiary are listed; an absent line is not treated as 0%. Move names are kept in the captured UI language.
| Listed resistance / weakness |
|---|
| ARMOR +15% |
| MAGIC WEAK 15% |
| FIRE +10% |
| FROST WEAK 10% |
| NATURE +30% |
| Move label as shown | Difficulty instruction |
|---|---|
| QUAKE | Bestiary prompt: Nightmare can’t dodge — guard it |
| BOULDER FIST | No Nightmare Guard prompt shown for this move |
| HARDEN | No Nightmare Guard prompt shown for this move |
Normal, Hard and Nightmare drops
The item chance is distinct from any rarity roll shown for random gear. A row may show quantity without a guaranteed reward; special forms and difficulty-only conditions stay attached to their own item.
For the Potion rewards shown here, see the Potions guide for use details.
| Item (UI label) | Category | Normal qty / estimate | Normal chance | Hard qty / estimate | Hard chance | Nightmare qty / estimate | Nightmare chance | Special condition |
|---|---|---|---|---|---|---|---|---|
| 黄金 | 奖励 | about 135 | Not displayed | about 135 (same as Normal; user-confirmed capture rule) | Not displayed | about 135 (same as Normal; user-confirmed capture rule) | Not displayed | 黄金行注明随等级和难度提升而增长;显示约数不是本次实得奖励。 |
| XP | 奖励 | about 300 | Not displayed | about 300 (same as Normal; user-confirmed capture rule) | Not displayed | about 300 (same as Normal; user-confirmed capture rule) | Not displayed | 界面 about 约数。 |
| Potion | 奖励 | 1 | 55% | 1 | 55% | 1 | 55% | 数量按UI:1; 上缘行部分截断;名称与本条普通面板对应,数量与百分比可见。 |
| 符文石碎片 | 材料 | 3-5 | 100% | 3-5 | 100% | 3-5 | 100% | No extra condition shown |
| Wisp Dust | 材料 | 1-2 | 50% | 1-2 | 50% | 1-2 | 50% | No extra condition shown |
| 随机装备部件 | 装备 | Not displayed | 75% | Not displayed | 75% | Not displayed | 75% | 2 rolls from this land's gear;不能改写成必掉两件。 |
| 月光项圈 | 地区独特 | Not displayed | 1.2% | Not displayed | 1.4% | Not displayed | 1.7% | Area-unique row; any enemy in this land wording is kept as shown; 界面:这片土地独一无二(这里的任何敌人);各敌人概率按本条记录。 |
Random equipment rarity pool
This pool applies after the separate random-equipment item chance. Any label or percentage cut off at the edge of the screenshot remains unknown.
| Rarity label | Normal | Hard | Nightmare | Evidence / limit |
|---|---|---|---|---|
| Common | 15% | 12% | 10% | Rounded interface values; an omitted or ellipsized rarity is unknown, not zero. |
| Uncommon | 38% | 36% | 34% | Rounded interface values; an omitted or ellipsized rarity is unknown, not zero. |
| Rare | 32% | 34% | 36% | Rounded interface values; an omitted or ellipsized rarity is unknown, not zero. |
| Epic | 14% | 16% | 18% | Rounded interface values; an omitted or ellipsized rarity is unknown, not zero. |
| Legendary | Unknown / truncated | Unknown / truncated | Unknown / truncated | Rounded interface values; an omitted or ellipsized rarity is unknown, not zero. |
Sources
Reviewed:
In-game Bestiary captures; batch date 2026-10-14; game build unknown
Transcribed from the archived Bestiary screenshots IMG-084, IMG-085, IMG-086, IMG-087. Difficulty cells not reshot as differences inherit the Normal baseline under the user's capture confirmation; no data is inferred from truncated text. Capture batch 2026-10-14; game build unknown.