Jack-o’-Slime: level 1+ Bestiary stats

The level 1+ Bestiary panel lists HP 74, Attack 12, Magic 10, Defense 8 and Speed 8. These are encyclopedia values; they do not replace live HP shown in a difficulty-scaled encounter.

Pixel Lineage Jack-o’-Slime in the Normal Bestiary view with its portrait, stats, resistances, moves and visible reward rows
Jack-o’-Slime Normal Bestiary overview

Jack-o’-Slime resistances and moves

The panel lists these actions: Seed Spit; Gourd Bounce. Resistances and weaknesses are copied as displayed: Armor weak 15%; Magic +10%; Fire weak 20%; Frost +15%; Nature +20%. A positive resistance is not the same as a weakness, and neither line alone establishes the full damage formula.

Jack-o’-Slime rewards and visible drops

Normal, Hard and Nightmare Bestiary tabs show the rows below. Gold and XP are approximate UI values that may depend on level and difficulty. The material range, potion chance, equipment chance and any elite/win bonus stay in separate columns; displayed percentages are not measured outcomes.

Values copied from the selected Bestiary difficulty tabs. Gold and XP are approximate UI values; percentages are interface chances, not results measured from repeated drops.
Difficulty tabGold / XP per killPotion rowBestiary material rowEquipment rowOther displayed reward / chest row
NormalGold about 11; XP about 301 at 10%Candy ×2–4 at 100%Equipment pieces at 15%—
HardGold about 11; XP about 301 at 10%Candy ×2–4 at 100%Equipment pieces at 15%—
NightmareGold about 11; XP about 301 at 10%Candy ×2–4 at 100%Equipment pieces at 15%—

Jack-o’-Slime: capture notes

The panel describes a slime that crawled into a carved pumpkin; its candle never goes out.