Chapter 8/10 Normal route card

The route card shows Chapter 8/10 and its Chinese region label. The Bestiary classifies this entry in Glass Wastes. Browse other entries in the [monster catalog] or the [Bosses hub].

Player gameplay capture — Chapter 8 route · Gameplay source · Checked · Capture dated 2026-10-15; exact game build unknown.

The capture shows Normal difficulty, Chapter 8/10, the Chinese route label 玻璃废弃物 and boss title VITREA, THE GLASS WYRM; the Bestiary area mapping is not confirmed.

What the battle opening displays

The existing battle-opening screenshot remains a separate encounter sample. The Bestiary base stats below are not a replacement for that live level/HP reading. The [Bosses hub] now groups this entry under Glass Wastes.

Player gameplay capture — Chapter 8 opening · Gameplay source · Checked · Capture dated 2026-10-15; exact game build unknown.

The clear battle opening shows VITREA, THE GLASS WYRM, level 50 and 6,683/6,683 HP; one encounter sample only.

Pixel Lineage battle opening names VITREA, THE GLASS WYRM and shows level 50 with 6,683/6,683 HP
Chapter 8 boss battle opening

What these captures do not establish

The archived captures do not establish a complete combat sequence, exact game build or a fixed live HP formula. Nightmare Guard wording is an encyclopedia instruction; Torment details appear only where a drop row names them.

Vitrea, the Glass Wyrm: Bestiary stats

Vitrea, the Glass Wyrm is listed in Glass Wastes as a boss. Its Bestiary base panel shows level 38+, 1350 HP, attack 98, Magic (UI label: Magnetism) 94, defense 60 and speed 18. This entry is part of Chapter 8/10. Find this entry in the Bosses hub.

Base encyclopedia panel values. Keep these separate from live combat-scaled level and HP.
Bestiary fieldDisplayed value
Level38+
HP1350
Attack98
Magic (UI label: Magnetism)94
Defense60
Speed18

Resistances and move labels

Only the resistance lines and move labels visible in the Bestiary are listed. A Nightmare Guard warning is an encyclopedia instruction, not a verified combat result.

Listed resistance / weakness
Armor +15%
Magic weak
Fire weak 20%
Frost +15%
Holy +15%
Chinese labels remain marked where the English name is not shown.
Move label as shownNightmare instruction
Crystal CoilNightmare: can’t dodge; guard it (Bestiary prompt)
Shatter BreathNo Nightmare Guard prompt shown
Glass RainNo Nightmare Guard prompt shown

Normal, Hard and Nightmare drops

The per-kill opportunity belongs to the specific drop row. A random equipment component chance and a separate rarity pool are different measurements; the source record here transcribes the item row only.

This drop table includes Rose Shatter Crown; open each item page for its matching image and source notes.

For the Potion rewards shown here, see the Potions guide for use details.

Chance and quantity are transcribed as displayed. “Same as Normal” appears only where the capture record marks an unchanged difficulty field under the user-confirmed rule. A dash, absent row or truncated field is never converted to zero.
Drop rowNormalHardNightmareVisible note / condition
Potionx2–4 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)—
Material (name unresolved)x5–8 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)UI label not legible
Rose Shatter Crown6.0%7.2%8.4%Unique reward
Mirage Striders2.0%2.4%2.8%Area-unique chance
Rose Shatter Crown (Nightmare + Torment)Not shownNot shown12%Torment 5% enraged form
Mythic armor pool9%11%14%Any Mythic set piece
20% SecretNot shownNot shownNot shown—
5% in TormentNot shownNot shownNot shown—

Evidence limits

The exact game build and a complete Torment panel were not captured. A Torment value appears only when the row itself names that condition. This page does not establish spawn rates, farming time, a combat formula or a tested strategy.