Chapter 9/10 Normal route card

The route card shows Chapter 9/10 and its Chinese region label. The Bestiary classifies this entry in Hollow Sky. Browse other entries in the [monster catalog] or the [Bosses hub].

Player gameplay capture — Chapter 9 route · Gameplay source · Checked · Capture dated 2026-10-15; exact game build unknown.

The capture shows Normal difficulty, Chapter 9/10, the Chinese route label 空洞的天空 and boss title Chapter 9 Boss; the Bestiary area mapping is not confirmed.

What the battle opening displays

The existing battle-opening screenshot remains a separate encounter sample. The Bestiary base stats below are not a replacement for that live level/HP reading. The [Bosses hub] now groups this entry under Hollow Sky.

Player gameplay capture — Chapter 9 opening · Gameplay source · Checked · Capture dated 2026-10-15; exact game build unknown.

The clear battle opening shows Chapter 9 Boss, level 50 and 6,818/6,818 HP; one encounter sample only.

Pixel Lineage battle opening names Chapter 9 Boss and shows level 50 with 6,818/6,818 HP
Chapter 9 boss battle opening

What these captures do not establish

The archived captures do not establish a complete combat sequence, exact game build or a fixed live HP formula. Nightmare Guard wording is an encyclopedia instruction; Torment details appear only where a drop row names them.

Aurelion: Bestiary stats

Aurelion is listed in Hollow Sky as a boss. Its Bestiary base panel shows level 41+, 1450 HP, attack 108, Magic (UI label: Magnetism) 100, defense 62 and speed 20. This entry is part of Chapter 9/10. Find this entry in the Bosses hub.

Base encyclopedia panel values. Keep these separate from live combat-scaled level and HP.
Bestiary fieldDisplayed value
Level41+
HP1450
Attack108
Magic (UI label: Magnetism)100
Defense62
Speed20

Resistances and move labels

Only the resistance lines and move labels visible in the Bestiary are listed. A Nightmare Guard warning is an encyclopedia instruction, not a verified combat result.

Listed resistance / weakness
Armor +10%
Magic +15%
Holy +35%
Shadow weak 25%
Chinese labels remain marked where the English name is not shown.
Move label as shownNightmare instruction
EclipseNightmare: can’t dodge; guard it (Bestiary prompt)
流星坠落 (Chinese UI text; English name not shown)No Nightmare Guard prompt shown
审判之矛 (Chinese UI text; English name not shown)No Nightmare Guard prompt shown

Normal, Hard and Nightmare drops

The per-kill opportunity belongs to the specific drop row. A random equipment component chance and a separate rarity pool are different measurements; the source record here transcribes the item row only.

This drop table includes The Fallen Halo, Eclipse Heart; open each item page for its matching image and source notes.

For the Potion rewards shown here, see the Potions guide for use details.

Chance and quantity are transcribed as displayed. “Same as Normal” appears only where the capture record marks an unchanged difficulty field under the user-confirmed rule. A dash, absent row or truncated field is never converted to zero.
Drop rowNormalHardNightmareVisible note / condition
XPabout 2200Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)Approximate
Potionx2–4 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)—
Wisp Dustx4–7 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)—
Living Ashesx3–5 · 100%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)Translated from Chinese UI
Random equipment component75%Same as Normal (user-confirmed unchanged field)Same as Normal (user-confirmed unchanged field)Item chance
Fallen Halo6.0%7.2%8.4%Unique reward
Stormheart2.0%2.4%2.8%Area-unique chance
Eclipse Heart (Nightmare + Torment)Not shownNot shown12%Torment 5% enraged form
Mythic armor pool10%13%15%Any Mythic set piece
20% SecretNot shownNot shownNot shown—
5% in TormentNot shownNot shownNot shown—

Evidence limits

The exact game build and a complete Torment panel were not captured. A Torment value appears only when the row itself names that condition. This page does not establish spawn rates, farming time, a combat formula or a tested strategy.