Slime King stats and area

The first seven entries belong to the grassland section labeled 太阳草地荒野 in the localized interface. These are encyclopedia values, not measurements from a combat encounter. The level label has a plus sign; it is not presented here as a player unlock requirement.

StatDisplayed value
Level12+
HP280
Attack22
Magic18
Defense16
Speed9
Pixel Lineage encyclopedia showing Slime King attributes and moves with Normal selected
Slime King: Normal attributes and moves

Resistances and weaknesses

Choose attacks with the displayed weaknesses in mind. Positive values and WEAK labels below are transcribed as shown; the screenshots do not establish the damage formula. Omitted elements are unshown, rather than assumed to have zero resistance.

TypeDisplayed modifier
ArmorWeak 15%
Magic+10%
FireWeak 20%
Frost+15%
Nature+20%

Moves and encounter notes

The Slime King is described as a two-form boss: break the blue shell, then defeat the crimson enraged form. The move label says JELLY QUAKE cannot be dodged on Nightmare and must be guarded.

The move list preserves the on-screen labels, including localized names where the English name is not visible. Attack damage, timing windows and status durations are not established by this encyclopedia view.

Move label
JELLY QUAKE · NIGHTMARE: CAN’T DODGE — GUARD IT
SLIME STOMP
GEL SPIT

Normal drops and rewards

The reward panel lists about 180 gold and about 420 XP per kill. Gold is described as scaling with level and difficulty. Drop chances are per hero, per kill; they are displayed probabilities, not a guarantee from a fixed number of kills. For another slime-gel source, compare the quantities and chances shown for Green Slime. Check how potions restore HP before using these drops in combat.

DropQuantity / detailChance
Potion1–265%
Slime gel (translated)6–10100%
Hero’s sword blueprint (translated)112%
Random island gear1 roll100%
King’s SignetEpic; 8% Legendary35%
Island uniqueChance
Lucky Rabbit Foot (translated)2.0%
Special dropChanceCondition
Gelatinous Crown6.0%25% Legendary, otherwise Epic
Mythic winged armor1.0%Any mythic set piece; 20% Secret; 5.0% in Torment
Pixel Lineage encyclopedia showing Slime King drop table with Normal selected
Slime King: Normal drop table
Pixel Lineage encyclopedia showing Slime King drop table with Normal selected
Slime King: Normal drop table

Hard drops and gear rarity

Gelatinous Crown increases to 7.2% on Hard; Lucky Rabbit Foot increases to 2.4%. King’s Signet remains 35%.

Gear rarity percentages describe the gear pool, not the unconditional chance of each rarity per kill.
DifficultyLucky Rabbit Foot (translated)Rarity within island gear pool
Normal2.0%Common 70% · Uncommon 25% · Rare 5.0%
Hard2.4%Common 67% · Uncommon 27% · Rare 6.1%
Nightmare2.8%Common 63% · Uncommon 30% · Rare 7.3%
Pixel Lineage encyclopedia showing Slime King drop table with Hard selected
Slime King: Hard drop table
Pixel Lineage encyclopedia showing Slime King drop table with Hard selected
Slime King: Hard drop table

Nightmare drops and special conditions

The Nightmare panel shows Lucky Rabbit Foot (translated) at 2.8%. An island unique is described as available from any enemy in that area; this does not imply equal rates across all enemies.

Crimson Slime Crown is listed under NIGHTMARE + TORMENT. The Normal and Hard views show a dash and a note about Nightmare 12% / Torment 5.0%; do not read the dash as a measured zero drop rate. No selected Torment screenshot was supplied.

DropNormalHardNightmareCondition
Gelatinous Crown6.0%7.2%8.4%25% Legendary, otherwise Epic
Lucky Rabbit Foot2.0%2.4%2.8%Island unique
Crimson Slime Crown——12%Enraged form, always Secret; 5.0% in Torment
Mythic winged armor1.0%1.2%1.5%Any mythic set piece; 20% Secret; 5.0% in Torment
Pixel Lineage encyclopedia showing Slime King drop table with Nightmare selected
Slime King: Nightmare drop table
Pixel Lineage encyclopedia showing Slime King drop table with Nightmare selected
Slime King: Nightmare drop table

Check the encyclopedia in your own run

Open the encyclopedia from the castle menu, select the monster in its area group, and choose Normal, Hard or Nightmare above the panel. Scroll through the full drop list. Beating a foe with any hero fills its entry; the supplied view says 10 of 83 foes discovered, so this eight-page section is not a complete enemy roster.

Source scope: screenshots supplied on 14 October 2026; actual capture date and game build are unknown. Values are transcribed from the selected encyclopedia views. Enemy stats remain visually unchanged across supplied difficulty tabs; this does not prove combat scaling is absent.